#include <Math.h>
#include "OpenGLSupport.h"
#include "OpenGLTexture.h"
#include "../Texture.h"
#include "../../HObject.h"
#include "../../Helix.h"
#include "../../Domain/HelixImage.h"

namespace helix
{

	OpenGLTexture::OpenGLTexture(Image *image,TextureParameters *tParams) : Texture(image,tParams)
	{
		textureId = 0;
		textureTarget = 0;
	}

	OpenGLTexture::~OpenGLTexture()
	{
		
	}


	GLuint OpenGLTexture::getId()
	{
		return textureId;
	}

	GLuint OpenGLTexture::getTarget()
	{
		return textureTarget;
	}
	
}